using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class UpgradeClipRedundancy:Upgrade {

	protected override void ReloadingEventHandler(object _sender,ReloadEventArgs e) {
		base.ReloadingEventHandler(_sender,e);
		if(!IfReactWeaponEvent(_sender,e)) return;
		e.stat.clipSize.AddMultiply(6,1000000);
	}

}
